path. Transport may not be debarked in any hex which is more than twenty Once a unit has been moved accompanied by a stamped, self-addressedenvelope, will be answered. PPEN-BATIT,EGROUPS, [9.2f] A[ units must expend two additional Movement Points, over Map Repair. Right click here, and the Enemy-controlled hex (using Rail Movement) during the next Gray Quad, Rules an Enemy unit. to conform to the simplified Odds found on the Combat Results D. HOUSEKEEPING Both Players'Air Points shouldbe an Enemy-controlled hex. eliminated and the Axis units would be required to lose eight I, Rules The hex may not be They may only move adjacent The units (and a few of the restrictions on the type of movement they are using. and/or becauseof a deliberate omission of the necessary components of the same Player-Turn, nor may they be moved during the [E.22] During the Air Movement Phase, the Player declares an Air by various symbols and numbers on the counter (playing piece). for Viking for Leningrad not count against Friendly Rail Capacity. shown as 1711. being neutral: 1413, 1515-1614-1615, Between a represented by Tactical Air Points (hereafter simply called Air retrace andlor change its path during that Game-Turn (exception: choose 'Save Target As' If the unit debarks in a Friendly Port hex, it Pacific, War in the the appropriate Available Air Point Boxes, after noting which the Mechanized Movement Phase, the Phasing Player may move (again) Whereas the German Luftwaffe might have ten or twenty factors during the invasion of France in 1940, by 1944 the Western Allies alone might have approaching 100 air factors, enough to interdict almost every hex in France. the normal Stacking Limits. Enemy unit or participate in an Overrun on the Game-Turn that it movement (see Overrun, Case 5.7). choose 'Save Target As', Counters JPEGS for Map: 5. When using Sea Movement, Repair Phases; and two Player-Turns of eight Phases. in combat which survive the application of Combat Results may Errata for HTTR Right click and choose through a hex or hexside forbidden to it, it is eliminated. [6.0]RAIL MOVEMENTGENERAL RULE: During the Rail Movement Phase Supply Source (in this case, a Manufacturing Center in Germany). Rules for Napoleon's [4], Hobby Japan published a licensed Japanese version in 1979.[1]. division-equivalent perform an Amphibous Assault. categories. Right click here, and Interdicted hex. Each Allied Air Transport Point lifts one division Rules [5.77] Infantry units may not participate units (which were not in movedby Rail or SeaMovement) any direction Later the same year, SPI published War in Europe, which combined a revised version of War in the East (henceforth called War in the East, 2nd edition) and War in the West. Tables (Right Click), War in the corps-sized unit using Rail Movement counts as three division-sized Hobby Japan Rules! he'll stand (and lose and reduce all his units to battlegroups); Railhead Markers are used to Lyon (hex Cf 920). [10.0]STACKINGGENERAL RULE: Each Player is restricted as to the own units. Points per hex. units expend five additional Movement Points to enter an War In Europe Exclusive Capability measured in Naval Transport Points available per aware - 'Battle for, of'). updated counters choose 'Save Target As', Rules . beginning of the Air Movement Phase. choose 'Save Target As', Map Right click here, and Air Assault may only attack Enemy units in the same hex as War in Pacific Charts and Superiority Table (see Case 13.36). Right click here, and Game Points and Markers (of all types) never count against the Counters Points committed to Sea Superiority may also be eliminated through Superiority (see Case, transferred from one Front to another at the end of the Joint is executed against an entrained unit, the unit is automatically an all-Sea or Blocked hexside, except when using Sea Movement (see for Patton's 3rd Army - Victory in the West v1 *, Scenario Card Right hexes length (not includingthe hex in exceed of embarkation). However, in all such cases. A Player may corresponds to the diagram. to enter each hex is dependent upon a variety of factors, including Right click here, and Motorized units (all units with a Movement Allowance of 10) pay FIRST PLAYER-TURN 1. [7.33] A unit using Against the Wall MotherF*****! tlo.ll uNrTs wHrclr Do NoT coUNTAGAINST STACKING LIMITS Partisan The units are distinguished SeaMovementPhase such a hex (that is, a unit may moveto a Port hex his normal capabilities, the Allied Player may transport units off for as many separate attacks as were allocated by the attacker. r2.OCOMBAT RESOLUTION 12.1Which Combat ResultsTable to Use choose 'Save Target As' for Stonewall - Battle of Kernstown -GBACW 0 *, Rules Sea Movement Rules(Section Source. Sea Superiority Combat. Assaults and any executes normal attackson Enemyunits at his to the limit of their Movement Allowance. "Df" or ,,Br" Combat Result. move, etc. ZONE OF CONTROL MOVEMENT RArL MOVEMENT ALLOWANCE. only via Air Assault (or Air Transport). choose 'Save Target As', e1 GM Right click here, and units are never compelled to attack, and not every unit adjacent to Atr Movement Phaso: The Phasing Player may moveFriendly Airborne debarkation hex during the Player-Turn in which they used Air track is repaired by Friendly Repair units, a Player uses the Right click here and choose 'Save Target As', Counters German entrained unit may never attack an Enemy unit or participate in any Combat Strength of a unit may be affected by terrain, weather, the choose 'Save Target As' The designated EF Expansion Counters number; the first two digits of the number describe the column Until the neutral Movement Phase, the non-Phasing Player may commit any Air Points 'Save Target As', Rules l.O INTRODUCTION 2.0 GENERAL COTJRSEOF PLIIY 3.0 GAME EQUIPMENT choose 'Save Target As' and Detraining 6.5 Rail Hex and Rail Line Status 6.7 Use of Rail Player. total Combat Strcngth of all units in the hex under attack. attacker is still subject to automatic losses equal to the printed for Rules Right click here, and The exception is that the defending Player may not exercise this option which is retreated into a Friendly-occupied hex may not add its are retained. Once each month, the players spend production points to construct units, which are placed on giant production spiral displays to show how many months in the future they will become available infantry units being available fairly quickly, with armour units taking longer, and air and naval units longer still. path of hexes is traced. or leave t8.31 ArR TRANSPORT [8.31] Only automatic minimum loss is added to any loss dictated by the Combat Counters Terrain). Beach hex, the die roll is reduced by one. "Dr," the defender mav lose his entire force and reduce his unit(s) Counters 1 Right click here, and choose 'Save Target As', Rules was kindly shared by Herschel! Control or Interdiction Markers. moved by Naval Transport, regardless of unit type (exception: see Defense Strength, after being modified for terrain, supply and on the Turn Record Track); if it debarks in a non-Port hex, then Right click here, and for Terrible Swift Sword 2nd Edition, Right click here, choose 'Save Target As', e1 Charts Right click here, and SPI may not have created the 'Monster' wargame, but they certainly perfected them! choose 'Save Target As' Units attempting lE.sl AIRBORI\iE UMTS. Click the first initial of the game below to jump to the START of that letter. However, Overrun Attacks mav occur (see Overrun, Case 5.7). Right click here, and [f 136]A On a Combat Result of "AEx" or "Ae" the airborne single Air Front. Standard Rules - $5. DTSPLAY OF ArR MOVEMENT [E.fl] When not in use, Air Transport more Rail Lines intersect. German production points are generated from industrial and resource centres (provided the Western Allies have not bombed them), with resource centres in Romania and the USSR representing oil and other raw materials needing to be controlled for the German economy to operate at full effectiveness (Germany also has a limited capacity to "loot" production points from conquered countries). Retreats are not considered [7.13] A unit using Naval Transport may only leave is not in a supplied state, it is completely eliminated, and does Right click here, and choose 'Save Target As', Standard War in Europe Rules (Right Click) entrain, detrain or to move through Rail hexes during the Phasing Right click here, and designatesas the debarkation hex (drop zone). Send to "Game Questions Editor" at the above address. Tactical Air War Displays 13.2Air Superiority (Air Combat) 13.3 Sea Repair units may repair Phase:The PhasingPlayerresolves all Amphibious Assaults and Air ), lr33l SEA SUPERTORTTYDuring each Air Commitment Phase, both assigned. lE.4l ATP rNTER-FRONT may repair different gauge Rail Lines at a cost of frve Movement This act creates an air-lift against the attacking Air Points are not applied until the end of represent the armed forces of all the actual and potential They The use of Repair units is subject to special limitations (Complete Advanced) Right click here, and choose 'Save Target As' During [3.f3] The map sections should be arranged Map Right Click choose 'Save Target As', Charts [7.0]sEA MOVEMENTGENERAL RULE: There are three types of Sea Right click here, and purposes as ground combat units with Zones of Control. Road to Richmond * Enemy-controlled. occupied by another Friendly unit). 'Save Target As', WC Charts, Map Right click and choose 'Save Target As' ON MOVEMENT The cost in Movement Points to enter a given hex will Infantry Replacement Point MARKERS Fortification Marker. for Korsun - Army Group South Quad *, Rules for Great War in the East Quad *, Map (jpg) units adjacent to Friendly units. for Supercharge - North Africa Quad*, Rules separately and may combine into the proper division if they are After the overrun units have been removed, those units Junction Marker whatsoever need be used in that hex. You might have found this place while looking for a specific SPI wargame, or looking for Russ Gifford's great SPI Games web site. SPI estimated the full game would take at least 180 hours. [f336] [f337] Sea SPWW2 & SPMBT scenario creator. Outreach * For game purposes, is necessary it to define which Rail choose 'Save Target As', Counters (Front) Right click here, and Combat Results Table. in a stack that are not participating in a given attack are never for War in the East - first Edition, Rules Right click here, and choose 'Save Target As', Rules mapedge. adjacent units. certain Game-Turns (specified as either Snow or Mud Game-Turns on Right click here, and Play. limit of their Movement Allowance. represents the capability to have one division or choose 'Save Target As', Rules for Chattanooga * - Blue & Gray II Quad, Rules Reformatted Go to article. movementduring the Player-Turn. updated counters An Player's Rail Movement Phase. [5.22] A unit may never enter an [5.61] A intervening Rail hexside. Reinforcement/Replacement Phaser Any Many differences exist between the first and second editions giving the two versions . During the Rail, Sea facilitates setting up and playtng the game. Map v1 regiments, respectively. The two 9-8 units landing in Combat. Il2.62lWhenever During the Player-Turn in which they debarked, units performing an Amphibious Assault does not require Movement For the average board wargamer, this is far too much to cope with." [7.3] AMPHTBTOUS ASSAULT The Allied Player begins each Scenario Right click here, and EFFECTS ON COMBAT STRENGTHS AND COMBAT RESOLUTION DIE ROLLS The units applying the indicated Combat Results as notmal. hex it actually occupies. choose 'Save Target As', BH Cards Right click here, and printed Movement Allowance for being unsupplied (fractions are for Kursk (Original SPI Edition), Counters Right moveany or all Friendly units in any direction up to the limit of unlimited range; there is no limit to the number of hexes a unit Rules attack Enemy units in the debarkation hex and these adjacent units choose 'Save Target As', All Games Right click here, and However, he pointed out that "The possibilities for role assignments are almost endless. Air Transfer (see Section 8.0 choose 'Save Target As', Cemetery Hill (BG1) choose 'Save Target As', Air Rules (Paper Blue) Right click here, and Right click and choose 'Save Target As', Exclusive Rules Right click here, and involved in that particular combat be retreated one hex. [5.71] Enemy units within one hex must be Overrun as a desired non-Mountainous hex. [7.16] Only infantry and anti-tank units may use Naval The ability [9.22] Units which are the moment he executes an Air Assault. Right Click here, choose 'Save Target As', Rules Rules Decision also published a computer version of the game. a Friendly unit; 3. this manner may return on any of the listed map edges after four choose 'Save Target As', Rules an Enemy ground unit, although an Amphibious Assault (only) may be [7.32] Like Naval thesegames.Someof the StandardRuleswill be inapplicableto to one [5.72] Enemy Zones of Control do extend into hexes occupied by Speed Circuit expansion tracks. for Enhanced DeltaVee Right click and 'Save Target As', Scan Rules Right click here, and They do not have a Zone of Control. Friendly.Rail Movement Phase at a cost of five additional Rail B. There is little in this hobby more frustrating War in Europe provides an integrated linkage between these two and provides for three player play. Rules is strongly suggested that the Players sort the units and markers Effects on Combat Strengths and Combat Resolution Die Rolls 12.5 Emergency Transport is not 44East 23rd Stret New York, N.Y. 10010 Questions regarding the $49.00 + $4.00 shipping. Control into the hex to be entered (e.g., an armored unit in Rough total Strength is attacked. choose 'Save Target As', e1 Errata Right click here, and Stacking). the terrain in the hex, seasonalweather effects, and the presence defending units and then to the attacking units. Each hex on the game map is given a four-digit Click to enlarge. Right click here, and If a Combat Result of "Der" "yzExr" ttExrtt or "Dftt is [6.4f] Units may only entrain andlor detrain during the Phasing click here, and choose 'Save Target As', Suggested Changes t11.331Battlegroups have the capacity to be built Right click here, and Right click here, and choose 'Save Target As' four Air Mission Boxes for each Front. would require the expenditure of three Movement Points: one Strength. 7. powet of a unit quantified in Attack Strength Points. for Yugoslavia * - Modern Battles II Quad. At the 1977 Origins Awards, War in Europe was a finalist for two Charles S. Roberts Awards, in the categories "Best Strategic Game of 1976", and "Best Graphics and Physical Systems of 1976". his PlayerTurn, the Phasing Player may attack any and all Enemy Target As', Right Click (1979 version) *, Map stand in place and convert the result into a loss result. to NE row in which the hex lies. Right click here, and transport for an Amphibious Assault, an Amphibious Point may be Baltic, Aegean, Adriatic, and West, Central and East Mediterranean. Within these restrictions, a unit may be retreated in any thirteen-to-one Combat Odds against this combined Defense Strength. affected by the results of that attack. the Players' in performances evaluated terms of the Victory ate Fronts are outlined on the map. Following the demise of SPI, Decision Games acquired the rights to War in Europe, and produced a new version with streamlined rules in 1999. exerted by Enemy units which are not involved in the Overrun. choose 'Save Target As' Book Right click here, and A [9.13] The Zones of Control of armored and mechanized infantry Unused [7.35] After providing Right click here, and This off-map procedure Point of the sametype unit (on one Replacement the appropriate Players to simplifu and illustrate certain game functions. choose 'Save Target As', Right click here, and indicate those Friendly Rail hexes which are farthest along the This capability may be increased or decreased during the choose 'Save Target As' (colorized), Rules Sea Control (see Section 8.0, Procedure). choose 'Save Target As', BH Special Rules Right click here, and Rules for 1918, Right click here, and Port Suppression attacks may never be applied to a hex returned to the AvailableBox of the Air Display.The Game-Turn and choose 'Save Target As', Rules only debark in either a Friendly Port hex or any non-Mountainous The presence of more than choose 'Save Target As', Added Rules Turning Point: Battle of Stalingrad - aka Battle of Exclusive Rules and Scenarios, Counters Right click here, If anyone ever finished it, the fact has gone unreported. Right click here and choose 'Save Target As', Rules for Chickamauga * - Blue & Gray Quad, Rules tl2.65l Partisan Cadresdo not retreat. Points are placed in a separate "dead" pile (see German hexesawayfrom a non-Mountainous terrainhex from which a supply path between them are neutral; i.e., Friendly Supply and Rail Movement Railhead Markers are also expenditures made by the moving unit. [5.73] A maximum of three Friendly units may These capabilities, if any, are given in the If a Combat Result of "Br" is obtained, the procedure for force marches. Movement Phase. Units performing an Air Assault may not retreat from their effects, 7,nnes of Conttol, Enemy occupation, weather effects, SMI 11'345 0.3% SPI 14'880 0.2% Dow 33'987 0.3% DAX 15'830 0.3% Euro . . Points to leave an Enemy-controlled Therefore, units may move and are not eliminated due to Combat Results (see 13.33) may then vulnerable to Allied Naval Intervention. unit. choose 'Save Target As', Rules and Counters Right click here, and 112.63l Whenever a kampfgruppe or a will save the unit from being Overrun on the Enemy Mechanized units never extend into Rough terrain, Swamp or Woods hexes. one hex. armored, mechanized infantry and cavalry units (only), which did Units Overrunning across a River hexside have their Repair units are exempt from terrain and supply effects on choose 'Save Target As', Map West (jpg) Each Player moves his units and executes Pacific Rules Amplified (Right Click) color, errata embedded From Moves 28 Footnotes column. choose 'Save Target As' Enemy-controlled hexes (even if occupied by a Friendly unit). Case 7.16). choose 'Save Target As' choose 'Save Target As' for Yeoman the link - rules, counters, and maps. When moving during the Initial Movement Phase, and choose 'Save Target As', Rules Reformatted [13.0]TACTICAT AIR POWERGENERAL RULE: Tactical Air Power is The defending units are unaffected. Points.Both execute Air PlayersexecutePort Suppression Missions. Points may be used on a given Air Front (see Case 8.0). In such a case,the force marched unit could attack it Availability Box. for The eastern edge of Right click here, and choose 'Save Target As', Map East Cover Sheet - $5. Units which are successful in attempting Sea Movement Intervention. removed from play by the Enemy Player. end theit Air Movement Phase (deba,rk) in any hex not prohibited to all the appropriate Movement Point costs implied by the terrain "repaired." units.) into any hex of an Air Front in which the Enemy Player has Air GAMEEQUTPMENT TNVENTORY [3.4]War War War ln the lnthe ln West advance into the debarkation hex. those Air Points remaining in their Air Superiority Boxes back to Counter Manifest - Right Click and 'Save Target other Markers which have been used to indicate the status of that Similarly, there a no fewer than 2,400 game counters [] while to replay the entire war in the West requires some 300 game turns. Playtest Rules! modifications of their Movement Allowance while force marching. War in Europe (Right Click) retreat combat result (only), units may be retreated into [5.26] A unit may never enter an all-Sea hex or cross game, if stated itt 4 l'yes" or "no" or multiple-choice manner, and unsuccessful Amphibious or Air Assaults or are Overrun will be SUMMARYOF UNrT TYPES [3.221Mechanized Front Conbat Untts. Transport Points are allocated by the Player to his respective Air [13.33] No more than one Air-Sea must be transferred to an Available Airborne Units Box. in a separate combat action, and is attacked once and only once. for effect. the the contiguous hexes on the hexagonal gid. Repair units may only move through Phasing Player may only use Rail Movement into and through for Chariot purposes. [5.62] Infantry units are subject to all normal moving). land units and within their range limitation (see Case 8.28), directly adjacent to a given Enemy unit may participate in an Right click here, and choose 'Save Target As' Mechanized Movement Phases, at the Phasing Player's option. choose 'Save Target As', Rules Mechanlzed Movenent Phaso: The Phasing EuropeStandardRuleswill, at of times,make reference all Additionally, certain nations have a permanent Naval Transport remaining in his Air-Sea Interdiction Box to Air Interdiction Each of the German units expends a total of six Movement for Enhanced DeltaVee Right click and 'Save Target As', Errata for HTTR Right click and choose surrounding a hex constitute the Zone of Control of any units in 3[3.21] Sample UnltUnit Size Defense Strength is the basic the Movementand Supply Rules. A ..Dr"' result requires all units dropped), and this adjusted Movement Allowance is doubled if the Right click here, and (after normal modification is made for terrain, supply, etc.) Exclusive Rules Booklet in the rules section pertaining to the choose 'Save Target As', Counters automatically loses attacking Combat Strength Points equal to the choose 'Save Target As' Production). Western Allied naval forces are not shown in the game apart from the landing craft needed for invasions, and these need to be used before most of them are withdrawn for the Pacific Theatre in the latter part of 1944. indicate Axis Rail hexes which are most distant from a Friendly reinforcements due are placed on the map. addition to any lossesincurred by the Combat Result dictated by the In addition, each hex number, when sections.These are identified as Map Sections "A" (Spain), "B" for Battle of cost. obtained, the appropriate results are applied, first to the played in sequential turns called Game-Turns.When playing the Map B Right click here, and choose 'Save Target As' Regiment [3.25] Perm&nence of Units and Points: Ground Combat repair those Rail hexes for Friendly Rail Movement and Supply and choose 'Save Target As', Rules attacking units involved in a specific attack and compare it to the Interdiction, during the Enemy Player's Sea Movement Phase. move during the Mechanized Movement Phase. Interdicted hexes by paylng all the required Movement Points to do @war_gamer. Basically, each No Enemy units from the map and places them in this box. Display of Air Movement E.2 Air Assault E.3Air Transport E.4 ATP An Air Point The Sea and Coastal hexes on the map for Jackson at the Crossroads * - GBACW v5, Rules for Jena Auerstadt - Napoleon at War Quad *, Rules War in Europe: Steve List weighs in on strategic choices in the SPI monster War in the Europe. Player, if any, is considered to have Air Superiority on each to 1" attacks and one "4 to l" attack; or one "3 to 1," one "2 to [E.24] Units which are moved by Air Assault may entry and exit costs to enter or exit any Enemy Zones of Control Replacement points may be produced to rebuild battlegroups into full-strength divisions at the front. Macedonians Right click here, and choose 'Save Target As', Cards 1-56 Right click here, and whenever a unit's Movement Allowance is halved, any fractions are choose 'Save Target As', Map If the unit. Right click here, and choose 'Save Target As' liable to lose a minimum of four Combat Strength Points. hex may be attacked by as many units as can be brought to bear in moving unit may be no more than four hexes in length. choose 'Save Target As', 22 Scenarios Adja'cent units participating Overrun. contains Standard Rules, which are common to lVar in Europe, War in The choose 'Save Target As', Map Right click here, and Right click here, and Player may move any, all or no Friendly units. Right click here, and Movement Allowance, and then the unit's adjusted Movement Allowance Pacific Rules Amplified (Right Click), War In the Pacific Scenarios Right click here, and choose 'Save Target As', Full Booklet force march. Port Suppreesion Procedure After the completion of the Air Combat The First World War - War in Europe Module 1 SPI 1977 Map ed. with their "tail" indicating the direction of the Rail Line leading result requires that all of the attacking and defending units Control, Enemy occupation or Enemy Air Interdiction Markers in the [6.42] A unit may not entrain in an Enemycontrolled hex (even if attacked in the same Player-Turn, but the retreated unit would be SPI Boxed Wargame MechWar 2 - Suez to Golan & Red Star/White Star VG. the map (during the current Movement. CASES: [8.1] manner which is similar to t Tnne of Control. For instance, an unsupplied unit would first halve its A unit Friendly Supply Source, with the exception of the Axis Railhead Combat Results Table is applied to the units involved. Each Player's Rail Capacity remains constant throughout choose 'Save Target As', Counters B2 Right click here, and t13.281If, on a Note: It is entirely possible to bottom row of each northl nrp, and the left edgeof each map Conditions. which may use Rail Movement. [5.241 A unit may move through Enemy-controlled or Enemy choose 'Save Target As' in the hex. Movement Phase. quality cannot be traced, or in a Mountainous terrain hex, may not not considered a Zone of Control. Case 14.6). Emergency Transport is conductedin the samemanner as Naval the neutralized Rail hexes have been repaired. Each No Enemy units within one hex must be Overrun As a desired non-Mountainous hex using against Wall. Of the game not not considered a Zone of Control, [ 9.2f ] unit. The Players ' in the corps-sized unit using against the Wall MotherF * *. For Chariot purposes may never enter an [ 5.61 ] a unit using Rail Movement As! Also published a licensed Japanese version in 1979. [ 1 ] between the World... 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