stardew valley expanded frog

Added spouse animations for SVE characters on the players farm. Added two new events for ??? Perfect for players who enjoy Dark Souls-like difficulty. Stardew Valley Expanded - Grampleton Suburbs. Fixed an issue where a certain map patch on Grandpa's Farm didn't apply for farmhands. Allows other mods editing Joja Mart's inventory to overwrite SVE's additions. The Grampleton Fields TMX folder is all there is to the installation and uninstallation of this massive sandbox map. Added a new questline for Grandpa's farm, triggered in year 2 after players have completed ???. Swapped Olivia's 6 heart and 8 heart events. This insures players can see these events and they don't trigger later in the day. Added an event for Willy explaining where to catch a king salmon, triggered when meeting season and fishing level conditions. Players must type "world_bushreset" in the SMAPI console in their existing save file for this to take effect. This includes the old [CP], [TMX], [FTM], and [SVE] folders. Fixed an issue where some players got stuck in a tree during Claire's 12 heart event. Fixed a bug where Jas and Vincent got stuck during the flower festival. Fixed an issue where the IF2R greenhouse left glitched tiles when moved by players. - Some bushes in town were removed. Fixed an issue where Abigail was covered by a bush when playing her flute at the mountain. Can be used with Remove Fences. Fixed an issue on IF2R where pigs sometimes dug up truffles behind the animal pen fences. Fixed an issue where the Aurora Vineyard Junimo tablet didn't display light. Changed the format of several location messages to letters. I will be visiting all vanilla interior maps in the future, adding large amounts of detail: location messages, interactive character schedules, unique furniture designs, re-designed map layouts, and new functions/player actions. One of these new characters is Victor, a well-off. Added sandstorms to the Crimson Badlands. Added compatibility for the official Stardew Valley 1.5 update. Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. Added a world map for the Crimson Badlands (cutscene only for now). 10-16-2020: Fixed an issue where Dusty didn't render correctly if a recolor mod was installed. Fixed the view port and positioning in Alex's 7 heart event. Removed "(What should I say?)" 09-23-2020: Swapped Olivia's 6 and 8 heart events. Huge thanks to the Nexus Mods admins! Last edited: Sep 8, 2021. This frog makes requests of you to grow certain crops on your farm. Grampleton orange chicken registered as a cooking item and was required to make in order to complete the cooking achievement. Fixed an issue where Sophia, Claire, Victor, and Olivia weren't placed correctly in the farmhouse bed. Decreased iridium ore spawns at the Iridium Quarry. Fixed an issue where Victor and Olivia didn't return home and did really weird things like sleeping in the saloon or hanging out at the park at 1:00am. Changed how the Jenkin's Residence casts shadows. Victor now plays arcade games in the saloon on Fridays. Fixed an issue where some players couldn't trigger SVE special order quests. Stardew Valley Expanded Immersive Farm forest clearing entrance Near the Mushroom/Bat Cave, a hidden ladder leads to a forest clearing. Removed two dozen trees from the western forest. - Major file restructures within the IF2R [CP] and [TMX] folders. Fixed SMAPI reporting missing sprite spring aquarium data. The event triggers between 12:00AM ~ 2:00AM. This mod is opted-in to receive Donation Points. Removed the flower beds on the right side of Pierre's general store due to clipping into hardcoded sprites during Leah's art event. Fixed an issue where the JA translation file was missing ".name" entries. #2. xAlphaStarOmegax Jan 23, 2021 @ 9:05am. This quest line rewards 15 Golden. Purple mushrooms no longer spawn out of season. (I made a Twitter account! (English and Chinese) Custom Warps For Stardew Valley Expanded (Without IFR2 and Grandpa's Farm), (SVE) Stardew Valley Expanded Companions - NPC Adventures, (SVE) Stardew Valley Expanded Companions - NPC Adventures-unofficial-mardrest, (SVE) Stardew Valley Expanded Companions - NPC Adventures-unofficial.1-mardrest (Russian edit), Beach Anime Portraits (All Townsfolk - Variants Added), Better Crops and Artisan Goods in SVE (Supports MSVE), Birthday Reminder Mail - traducao portugues PT-BR, Categorized Custom Warps For Stardew Valley Expanded (And Other Mods) - Chinese, CJB Cheats Menu Warps for SVE Chinese Translation, CJB Cheats Menu Warps for SVE-IF2-RSV Chinese Translation, CJB Cheats Menu Warps for SVE-RSV-ES Reorganization and Chinese translation, Custom NPC - Belos English Translation SVE Version, Custom NPC - OpenFire English Translation SVE Compatible, CUSTOM NPC BELOS - SVE VERSION INDONESIA TRANSLATION, DEPRECATED - Baechu-styled portraits for Child to NPC for SVE, DEPRECATED - Baechu-styled Portraits for Seasonal Outfits for SVE, DEPRECATED - Baechu-styled portraits for SVE, Dizor's Seasonal Wizard - Vanilla and SVE, Dong's Harvest Moon-Inspired SVE Portraits, Earthy Recolour map fix for Immersive Farm 2 Remastered, Earthy Recolour Waterfall Fix For SVE and Grandpa's Farm, Ellie (Little Witch in the Woods) as Rasmodia Replacement, Fishing Made Easy Suite - SVE Edition (Content Patcher), Fix for The Stray Catfe and SVE's Immersive Farm 2 Remastered, Fix Immersive Farm 2 Map For NPC Map Location, Gigi's Beardless Wizard for Romanceable Rasmodius and SVE, Krobus Dialogue Expansion Mod Pack SVE - Spanish, Lucikiel - Stardew Valley Expanded (SVE) Compatibility, lunakatt's DCBurger Style Portraits for SVE, Morris of Jojo Mart by asdasdgfrw (updated for SVE by zwei7), Penny 2 Heart Edit- George Can do it Himself (SVE Compatible), Romanceable Rasmodius (SVE Compatible) - Russian, Seasonal Outfits - Slightly Cuter Aesthetic for SVE, Shie Portraits extended (Shie-esque portraits), Slightly Cuter Sprites for Stardew Valley Expanded (SVE), Sophia's Beach and MakeUp retexture for Ohodavi's Anime Mods, SVE - Seasonal High-Res Anime Portraits for Olivia, SVE Fox Victor Portrait and Sprites - Furry, SVE Furry Mod - Compatibility Patch (Sophia), SVE Furry Mod Hotfix (SVE 1.13.11 Compatibility Updates), SVE Stardew Valley Expanded NPC Adventures - Chinese, SVE Susan's character replacement.hztired, SVE-Sophia's Anime Style Seasonal Various Portraits by Kove, Traduccion al Espanol mod CJB Cheats Menu con SVE-IF2R, Victor And Olivia Character - Stardew Valley Expanded (SVE), Victy's Basegame Villager Portrait Re-textures, Yri's Project Yellog - Stardew Valley Expanded, Seasonal Outfits - Cuter Aesthetic for SVE. Swapped the Wizard's "angry" and "surprised" expression indexes for better compatibility with other Wizard mods. Fixed an issue where the IF2R sandbox layout farm cave didn't correctly warp players. Added an event for Claire and Martin at the movie theater where they acknowledge their new jobs. Fixed a graphical glitch with the fences provided by default in SVE. Changed the location of secret note #18, fixing an issue where it was unreachable and where the graphic didn't reflect the location. Allows easier grass creep management on all IF2R variants. This means more NPCs will now accept it as a gift! The world map will reflect these configurations. This article is part of a directory: Stardew Valley: A Complete Guide and Walkthrough. Remodeled Andy's house and FairHaven Farm. Allows more compatibility for other mods. Help Professor Snail on Ginger Island in Stardew Valley version 1.5 by finding Large Animal, Frog, Snake and Bat fossils and answering the Island Survey. This is a configurable addition within the IF2R folder (default = false). Fixed an issue where waterfall effects wouldn't render if players didn't have Grandpa's Farm installed. 1. Fixed a tiling issue at the Highlands mountain. Victor now mentions players as father/mother if married to Olivia. The most recent update of Custom NPC Fixes is required for Susan to function correctly. azzadraws Offline . in their social menu upon questline completion. They've been replaced with new end dialogue for involved characters. . Fixed an issue where players couldn't progress in Harvey's 10 heart event when choosing a question fork option. Fixed an issue where Andy's 4 heart event could be triggered before players met Susan. Added new forage areas and types to several maps. Fixed many "HasSeenEvent" syntax issues in SVE's code. (I have now started full development on the new characters). Added a new sound track from Octopath Traveler: "Reminiscence". Fixed a tile on IF2R that would prevent players tilling it in. Published Mar 14, 2022. The smaller desert configuration had incorrect tilesheet orders. Fixed an issue where the farm computer didn't detect objects outside the farm. Adjusted community day schedules. Fixed an issue where players could gift Grandpa's Farm property deed to other NPCs, losing the money they spent. Fixed an issue where players had trouble triggering Lance's 8 heart event. Fixed an issue where dulse seaweed couldn't be caught in the ocean at Blue Moon Vineyard. Fixed an issue where Claire's marriage dialogue didn't load into the game and she didn't return home from work. Altered the time Andy's farmhouse is open. Hosts must now be the ones to start the questline. Increased corrupt serpent spawns at the Crimson Badlands (5 > 10). Redesigned the following maps: Blue Moon Vineyard, Sophia's House, Sophia's Cellar, Sophia's spouse room, hospital waiting room, and Blue Moon Vineyard's Cindersap Forest entrance. The winter star festival froze if Alex was the players secret Santa. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. Fixed an issue where artifacts and one-time spawns would disappear after rainy weather in outside locations. 10-16-2020: Added an event for Willy that triggers at the farm when players reach level 8 fishing. Award. Added another optional download called "No Mature Events". Added a new event for Jas. 09-29-2020: Changed 'Joja Cola' from trash to and artisan good once players have completed the Joja storyline. Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm. Players no longer need to have the special orders board repaired before triggering Clint's railroad boulder removal quest. Redesigned the adventurer guild boat and made it useable once conditions are met. videogame_asset My games. Remastered Susan's old 8 heart event to a 10 heart event. 10-06-2020: Fixed an issue where Andy's end dialogue after his house clean event mentioned Pierre's store during the Joja route. Removed the location messages from benches that'd state players couldn't sit on them due to the lack of a sitting animation (this is an actual mod now. This grass was preventing players from planting their orchards. Edited all locational messages to be more neutral and direct. Added a new marriage schedule and marriage dialogues for Claire once players have seen her 14 heart event. These events have been added to the event guide word document (optional download). Migrated SVE festival data from TMX to CP. Lol, and I tried to find him in one of my saves and I can't. I found Ernest and two Speedys (I didn't know I'd . Added post-game content for the Joja route which includes new characters, events, maps, shops, crops, and 'shady deals'. Marry him if you want a motorcycle in your yard and a frog terrarium in your house. ago Thanks to your tips, I caught a frog on my first try! Morris will attend festivals when players have seen his 10 heart event, only triggerable if pursuing the Joja route. Share Requirements Added more forage types to Andy's like category. Increased the rarity of four leaf clovers in the western cindersap forest. Changed the tilesheet index of Blue Moon Vineyard's sign, fixing an issue where a table overlapped it with recolor mods installed. Fixed an issue where SVE fish roe didn't properly display correct colors. Expanded Preconditions Utility is now a required framework for Json Assets, which is a dependency for SVE. Added two new configurations for Grandpa's Farm (GF) titled "RemoveFences" and "GrassCropField". SVE fish data is now appended instead of overwriting vanilla location entries. Fixed an issue where Claire didn't show up for the Spirit's Eve festival if she was working at Joja Mart. Adjusted the prices of several items in several shops. event in the Wizard's Tower. Evelyn no longer mentions grandpa's real name in her 10 heart event. Fixed the Oasis warp. Made major balance changes to SVE fish sale prices: butterfish (300g > 225g), puppyfish (500g > 280g), starfish (210g > 120g), minnow (15g > 20g), clownfish (120g > 90g), frog (250g > 100g), king salmon (650g > 450g), void eel (1050g > 650g), and razor trout (325g > 400g). Dec 27. Consolidated all cut events in the CP SVE content json, allowing players to more easily reactivate them if they wish. Added roof windows to Grandpa's Shed upon restoration. Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands. 's warp didn't appear for farmhands. Fixed some inconsistencies in Lance's dialogue. Added Martin, a part-time Joja employee, as a fully fledged NPC. Plus, it's full of quests, like the Frog Quest. Green serpents have been recolored to orange/yellow and corrupted serpents now use Apophis' old design. Players can use their scythe/sword to remove glitched grass. Added a beach shortcut to Grampleton Fields. Fixed many glitched tiles on several maps. Added 3 new fish: 'King Salmon', 'Frog', and 'Razor Trout'. Category: Furniture Fixed an issue where potted sunflowers at the SDV fair tried to sell players star tokens. Added update subkeys for Grandpa's Farm and IF2R which will notify players if an update is available. Players most throw out their old IF2R folder and reinstall. ^. Added puppyfish, fairy rose, and grampleton orange chicken to Sophia's love category. Fixed an issue where Gunther repeatedly showed up to the farmhouse when additional artifacts above 60 were donated. Players may now also refill their watering can using the water troughs in the building. Added back the content folder with the town.xnb. Fixed an issue where grampleton orange chicken appeared in the fruit section in the CJB Cheats Menu. Reduced the amount of idle time in events. Balanced artifact spawn rates on custom maps. Migrated custom location loading from TMXL to Content Patcher. 10-20-2020: Fixed an issue where Abigail clipped into Alex when she visited Dusty (rare schedule). Adjusted more crafting recipes for the balanced crafting configuration. Fixed an issue where players couldn't shop at Pierre's stand during the joja route egg festival. Changed, fixed, and updated many character schedules (SVE NPCs now visit the night market for example). Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. Increased the SVE greenhouse interior's ambient light. SVE has switched frameworks from Advanced Location Loader to PyTK and TMX Loader. Optimized forest crop patches, which were causing long first time loads. Adjusted a cherry blossom tree at Blue Moon Vineyard which slightly obscured the dirt path. Added a new section and graphic to the descriptions page titled "Donations". Fixed an issue where Leah clipped into Sophia at Blue Moon Vineyard when gazing out at the Gem Sea. It will now transport players directly to the mines, but not vice versa. Altered Pam's frame in her eight heart event to prevent a glitch in her sprite when using Seasonal Villager Outfits. Fixed an issue where Sam's 8 heart event froze. Fixed an issue where the Galdoran relationship icon wasn't correctly recolored. Added a configuration to SVE titled "CanWalkOverBeachTidepools". Players are no longer placed in the crossroad when entering from the south. Fixed a bug where Victor and Olivia's dialogue box would sometimes cut out during marriage. Fixed a bug where the halloween festival wouldn't load. More cave golems now spawn in the Highland Caverns if players completed Krobus' 10 heart questline. He also visits the Adventurer's graveyard during fall. please do not ask me for help with installing SVE! Notable additions: Olivia's 12 heart, Victor's 12 heart, Sophia's 12 heart, Morgan's 10 heart, Apples' 10 heart, Susan's 10 heart, Morris' 10 heart (joja route, has many parts), two events for Willy (joja route), seven events for Claire, four events for Gunther, and one event for Martin. Fixed a water shader bug on at the stairs at ???. Added a shortcut to the backwoods map that connects to the bus stop. Fixed an issue where players could walk off the Pelican Town map and into the void at a specific spot. Added new assets, decorative pieces, and experimental lighting to the following maps: Spirit's Eve Festival, Sophia's House, Andy's House (restored), Susan's House, Jenkins' Residence, Wizard's Tower, Wizard's Basement, Sprite Spring, and Crimson Badlands. Players clipped into the IF2R farm cave when entering it. Decreased Armor Elixir cost (8000g > 6000g), decreased defense buff (15 def > 10 def), and increased buff duration (3 min > 4 min). Island West contains 847 plantable tiles which are accessible in normal gameplay: RELATED: Stardew Valley expansion: Claire's romance guide. Fixed an issue where Scarlett prevented players from attaining perfection. Revamped ??? storyline. Fixed several glitched tiles on the Forest West map. This is a configurable option. SMAPI no longer spams the log stating update keys are missing from SVE. no longer has rotating inventory. Fixed an issue where the Custom NPC Exclusions framework wasn't set as a dependency for SVE. Graphics will no longer randomly disappear. Fixed an issue where farmhands didn't get ??? Added "Lower Profit Margins" as a configurable addition (default = false). It'll now trigger when players have donated 60 artifacts and are in Pelican Town. Updated the event guide. Fixed an issue where Lance didn't have end dialogue for his 10 heart event. Fixed an issue where grass grew above static fences on Grandpa's Farm, clipping into them. Added more areas to plant fruit trees in the IF2R greenhouse. Added ??? Fixed an issue where trees could grow inside the minecart cave on IF2R. Added a new configuration to Grandpa's Farm called "Larger Bridge To Grandpas Shed". Fixed day/night tiles in all villager houses. Thank you for understanding! Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout. 09-16-2020: Fixed a bug where snow and leaves wouldn't display on outdoor objects. Fixed an issue where the void shard, blue moon wine, and Camilla's elixirs had to be shipped to obtain the shipping acheivement. Revamped Community Day NPC schedules and Marlon's schedule. Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him. Fixed an issue where shadows and lighting glitched during the Wizard forest potion Junimo note event. Beginner Guide: Creating a File. Fixed an issue where mushrooms would become invisible during winter, creating invisible barriers. Re-enabled crop growth cycles for crops in Pelican Town. Players no longer receive the rusty key from Gunther. Increased forage spawns in the highlands ruins area during summer and fall. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Fixed a bug where players couldn't purchase the ??? Edited several locational messages to be more "neutral". Fixed an issue where players couldn't return to Blue Moon Vineyard from the night market. 9 new events have been added (5 for Victor, 4 for Olivia). Moved some objects around the Jenkins' Residence. Rebalanced prices and many items now have functional stock limits. Fixed an issue where the Galdoran theme relationship icon patched incorrectly. Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. Fixed an issue where players couldn't get secret notes #17, #18 and #20. Changed Claire's 'out of work' event requirement (4 hearts > 1 heart). Recolored snowy objects (SVE tilesheets) to reflect accurate vanilla colors during winter. Fixed a bug where players were warped into the oasis lake when leaving Sandy's shop. Removed Marlon's Crimson Badlands introduction event and added Camilla's forest west event to the cut content section. It only has one piece: a Mummified Frog. Fixed an issue where the Grandpa's Farm "Heavy Debris" config extended the southern fence even if players toggled "Remove Fences" to true. I've added it to the wallpapers section. Disabled Haley's and Penny's mature events. Added a new configuration to IF2R which removes the cherry blossom tree from the southeast hill. Updated the Manifests to stop spamming to update when there isn't an update and deleted a duplicate update key. Players are now notified at 1:00pm when the community center day festival has started. Cindersap Forest now has a conditional load, preventing the "warping into the lake" issue many people were having when using the altered forest map warps. before updating. The Wizard will now let players know how many warps they can summon in their nexus when spoken to after the Enchanted Grove questline is started. Lance will now be in the First Slash Guest room bed on Thursday mornings when married to the player. Vanilla characters now act according to their personalities, including but not limited to behavior and how they talk. Please consider supporting me! 09-19-2020: Fixed several miscellaneous map glitches. Changed how vanilla locations are loaded through TMX Loader. She becomes unlocked once players have friended Sophia to 8 hearts and have completed the community center/joja development form. Claire and Martin didn't attend festivals if they were in the theater map, despite players meeting the prerequisites. Fixed an issue where Penny sometimes got stuck during her marriage schedule. Fixed an issue where one-time object spawns could reappear when updating SVE. Players do not need to update to 1.6.4 Only change: Karmylla's SVE edition has been moved to a separate mod. Fixed an issue where not all SVE shadows were disabled if configured to. Fixed an issue where players couldn't trigger Abigail's 14 heart event. Edited Robin's letter she sends to players where she aplogizes for making fun of the cottage in the vanilla intro (IF2R). Fixed an issue where Claire's "out of work" event had the same ID as her 12 heart part 2 event. Existing SVE saves can configure to this layout. Fixed an issue where the remove fence configuration on GF didn't completely remove the southern fence. Further tweaked all question forks and side events. Recolored the flowerbed and outside table in the IF2R backyard. Fixed an issue where players couldn't place farm buildings adjacent to Grandpa's Shed on IF2R if the sandbox configuration was set to "true". Added four powerful potions called "Gravity Elixir", "Lightning Elixir", "Aegis Elixir", and "Barbarian Elixir". Fruit from the bats no longer spawn in the farm cave walls. Custom map crashes and load issues have been fixed, both in singleplayer and multiplayer. Fixed an issue where the town fountain was glitched during winter. Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard', and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout. Added a new UI if players are in Galdora. Fixed an issue where SMAPI reported parsing errors for Scarlett's fall schedules. I apologize for the inconvenience, but this change is necessary for the long run of SVE. Olivia now attends her acrobatics class on Tuesday if married to the player. Shearwater Bridge events didn't correctly warp players after cutscenes. Players could trigger Claire's 1/5 heart event on a day she didn't work at Joja Mart. These trees blocked Sebastian from view during one of his schedules. -Joja Mart sold multiple corn seeds at different prices. Fixed an issue where players got stuck during Shane's 4 heart event. The Stone Frog is a decorative piece of furniture that can be purchased on Winter 15 from the Magic Shop Boat at the Night Market for 500g. Players who had IF2R installed and were playing on a different farm map couldn't begin Grandpa's Shed questline. Gunther gives players a different award. Fixed several IF2R configurations issues. Secret notes #18, #19, and #20 now show correct images, allowing players to solve the riddles. Players playing multiple save files had IF2R configurations take effect on their other farms. Re-arranged FTM monster data, giving bosses and special monster spawns priority if players have limited mob spawns via the FTM config settings. 10-16-2020: Fixed an issue where fall leaves rendered during winter. Added two new warps at ??? Decreased minnow fish pond produce chances. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! Added the "Mother Starfruit Tree" and "Starfruit Friends" to Junimo Woods if players took over Aurora Vineyard in the CC route. Players can now refill their watering can from the town fountain. 10-18-2020: Added a custom prop to Leah's vanilla 8 heart event and adjusted pathing. Added a catch event for Apples' 10 heart, informing players where to go. (this event doesn't trigger if players have already entered the theater once). Players can no longer purchase stardrops from secret shops. The player will no longer be warped into the Oasis lake. Fixed an issue where Sophia and Victor overlapped each other at Blue Moon Vineyard. If players are mid-way through the questline, their materials will be lost. The author of this topic has marked a post as the answer to their question. 10-06-2020: Fixed an issue where SVE NPCs got stuck at the bus stop when walking to a custom location during their marriage schedule. Fixed an issue where the kittyfish could be caught before seeing Camilla's event. She's a farmhand at Blue Moon Vineyard on Mondays, Tuesdays, and Wednesdays during fall. as a non-social NPC that'll follow ??? Fixed the compatibility patch for Ran's Harvest Goddess where players got stuck in a wall. Adjusted Olivia's portrait shading to match ConcernedApe's shading style. Fixed an issue where summer foliage spawned on the forest shortcut on Grandpa's Farm. Fixed an issue where the traveling cart merchant appeared open on GF past 8pm. Fixed an issue where community garden trellis' blocked players from using the community upgrade beach shortcut. Fixed an issue where two bushes were glitched into each other at the mountain. Removed Marlon's off center speech bubble that'd display when players entered the Adventurer Guild. Added due to requests. Fixed an issue where Robin and the player were in the void at the start of the Grandpa Shed quest line while playing on Grandpa's Farm. Fixed an issue where Lewis/Morris mentioned the player had been cultivating their farm for years during the Grandpa's Farm land expansion questline in year 1. Some assets in this file belong to other authors. Fixed an issue where Morris' 8 heart event bugged out and looped. Players must now reach 2 hearts with Sophia before they can enter her bedroom. Players obtained Sophia's trade secrets benefit upon marrying her. Fixed an issue with the Oasis Greenhouse where players could no longer access their shed. SVE characters will now use their sleep frames when married to the player (farmhouse).

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